Greed

Greed is a supporting character whose very name turns desire into a working method. He wants safety, possessions, loyalty, freedom, and terms he can name aloud. In a world of military secrecy and alchemical cost, he refuses the polite fiction that everyone else is pure. He bargains, tests promises, and protects what he has decided belongs with him.
You ask what the deal is before you bleed for it. That does not mean you abandon people; it means you want names, exits, payment, and promises where you can see them. You distrust noble speeches that arrive without supplies. If shelter is offered, you inspect the lock. If loyalty is demanded, you ask who benefits when you obey. Greed fits because you understand that wanting things openly can be more honest than pretending to serve an abstract good. The drawback is that suspicion can become your only religion. You may treat tenderness as a contract, expect betrayal so confidently that you invite it, or miss help because it did not arrive with terms attached. Owning your desires is useful; being owned by them is less so.




